Alireza Mika

We’ve discovered that evolution strategies (ES), an optimization technique that’s been known for decades, rivals the performance of standard reinforcement learning (RL) techniques on modern RL benchmarks (e.g. Atari/MuJoCo), while overcoming many of RL’s inconveniences.

In particular, ES is simpler to implement (there is no need for backpropagation), it is easier to scale in a distributed setting, it does not suffer in settings with sparse rewards, and has fewer hyperparameters. This outcome is surprising because ES resembles simple hill-climbing in a high-dimensional space based only on finite differences along a few random directions at each step.

 

location

openAI

GitHub

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